Tag Archives: WFRP 4e

Warhammer Fantasy Roleplay Combat (WFRP) – Advantage from non-combat skills

As I have discussed in a previous post on Warhammer Fantasy Roleplay combat one of the most important aspects is the gaining of points of Advantage. Each point of Advantage confers +10 on the Opposed Roll in combat and can directly lead to causing more damage. But in Warhammer Fantasy Roleplay combat Advantage isn’t gained by just winning opposed combat roles with melee skill, you can also gain it by other skills that might seem to have nothing to do with combat. I think Cubicle 7 have done this to encourage players to think about more than just combat skills – to have more well-rounded characters, and also to make combat more interesting. However, it can be difficult sometimes to remember which skills can be used to gain Advantage in combat. I thought it might be a good idea to summarize them in this post.

Non-Combat Skills that gain combat Advantage

This is not meant to provide a comprehensive coverage of all the rules related to these skills, but just to give an idea of what can be used in Combat instead of standard melee, ranged and dodge skills.

Most involve opposed tests which also grand +1 Advantage if successful.

Animal Training – can intimidate an enemy animal causing fear through an Opposed test vs Willpower and from then on can use that as a combat skill – a successful attack causes the animal to flee! Also if win the opposed test can +1 Advantage.

Charm – opposed Charm/Cool Test – causes enemies not to attack and gains +1 Advantage.

Charm Animal – like Charm but used against Animals!

Intimidate – opposed Intimidate/Cool test – causes Fear and can be used to defend or attack.

Intuition – not an opposed test, but used to build up Advantage during combat if not attacked to a maximum of your Intelligence Bonus.

Leadership – a successful test can be used to provide a bonus of +10 on Psychology tests to subordinates in combat. Also can be used to transfer Advantage to allies.

Lore – if appropriate a successful test can confer +1 Advantage if appropriate – for example Lore (Geology) would help if the fight is in a rocky cavern.

Outdoor Survival – if the combat is in the wilderness then a successful test can give a +1 Advantage in a similar way to Intuition.

Perform – a bit of a stretch perhaps, but perform skill could be used in combat to distract an opponent and therefore gain +1 Advantage – or even a weapon if you have Perform (Firebreathing).

Pray – can be used to gain +1 Advantage by meditating and focusing your mind. Not clear but I would assume you’re not attacking during this time? Perhaps up the GM to determine?

Sleight of Hand – up to the GM on whether they allow a possible gain of Advantage for this skill – maybe if the character makes a dagger appear from a hidden place they can get +1 Advantage?

A Note on Talents

It’s worth mentioning as well that a number of Talents are combat related and that they may be used in relation to advantage – however they’re not about making specific tests to gain Advantage in combat in the same way as Skills. As characters have few Talents it’s usually easier to keep track of what they have and what can help them in combat.

If you’re interested in getting into Warhammer Fantasy Roleplay then you can buy the current edition from Cubicle 7 or the PDF from DriveThruRPG.

Warhammer Fantasy Role Play (WFRP) 4e Character sheets

I have added a page to this site that provides a resource for those looking for character sheets for WFRP 4e. 

I think I might also write a post in the near future about the character generation process as well – it’s a little bit convoluted, so having a checklist of what you need to do might be quite useful!


Not One but Two New Warhammer Fantasy Roleplay (WFRP) adventures!

And even better they are both free!!

The wonderful bods at Cubicle 7 have released two free adventures for Warhammer Fantasy Roleplay 4th edition – an effort to keep the baying masses at bay! Cubicle 7 have produced a wonderful new edition of the WFRP rules, which fans seem to like. The only problem is that we can’t get enough of it, and things have been a little slow getting the Starter Set out. The Starter Set we now hear has as many as 11 new adventures – that’s what the ad for it says in the back of “If Looks Could Kill”. The Starer Set starts PCs off in the city of Ubersreik, and its interesting to see that Cubicle 7 are branding their adventures with different settings – so for instance If Looks Could Kill is an Ubersreik Adventure, while Night of Blood (a classic from White Dwarf that I actually recently for WFRP 1e), is branded as an Old World Adventure. I assume that the forthcoming Rough Days from Graeme Davis will be branded the same as its a remix of old material? It looks like Cubicle 7 are pleasing us old grognards with updates of old material for WFRP 4e, but also producing new material. A great approach in my opinion.

Both of these are available for free via DriveThruRPG. Here’s more info about each one and links etc!

Night of Blood is one of the most played WFRP scenarios of all time. It was originally written over thirty years ago by Jim Bambra for WFRP 1stedition, and was published in White Dwarf 87 in March 1987. Later, it was republished in the WFRP 1st edition supplement, The Restless Dead, and has been a firm fan favourite ever since.

It’s a dark, stormy night, and the forest creaks as foul creatures howl through the undergrowth. As freezing rain slices from the roiling sky and attack threatens from all sides, the desperate adventurers stumble upon the warm glow of a fortified inn. But everything isn’t as it seems, and soon the unwitting heroes face deceit, betrayal, and horror as they strive to survive a terrifying Night of Blood.



Legends claim the Beast of Ortschlamm stalked the marshes near Ubersreik for centuries. But few believe it…

When the adventurers agree to help Rutger Reuter, a charismatic, young merchant from Ubersreik, little do they realise what’s in store. What starts as a simple job guarding building supplies, soon turns to tragedy, horror, and murder. The Characters will not only need their wits about them to negotiate the double-dealing camp of Reuter and his business partners, but also the Beast they have unwittingly stirred…

Ubersreik Adventures: If Looks Could Kill is an adventure for Warhamer Fantasy Roleplay Fourth Edition, written by WFRP veteran Dave Allen. It is designed with beginner Characters in mind, and concludes in the fortress-town Ubersreik, where the Characters’ adventures can continue with the WFRP Starter Set.