Tag Archives: War of the Roses

Trial by Battle – some supplemental rules for Later Medieval Battles

Due to popular demand I have put together some additional rules for Trial by Battle for later medieval wars – particularly War of the Roses.

These are as of yet not play-tested, but will at some point form part of supplements for the Hundred Years War and War of the Roses.

They can be downloaded here: War of the Roses – new Rules v2

And here they are in text form:

New Rules for Later Medieval Battles 

Pits/stakes and static defences 

Also, for use in Hundred Years War supplement 

Treated as difficult ground for movement purposes, so half move for all Units. Can either be a linear static defence – such as stakes or an area static defence such as pits or ditches. Area static defences are 6” by 6”. This means that a Unit of Mounted Knights would take at least two Rounds to cross them. 

Cavalry must also pass a Unit Courage Test to cross the static defences (must roll 7 or less on 2d6, 8 or less if General with them). If failed, they do not break but remain stationary for that Round. They may attempt to cross again next Round or move away. If moving away through area static defences they do not need to pass a test, but their movement is still halved.  

To cross an area of pits Mounted Knights would have to pass two consecutive tests while presumably under fire from Archers.  

New Units 

New Units added to the list for quick reference below, plus any special rules below.  

Unit Name Move Terrain Archery Hits Range Melee Hits Save Stamina 
Mounted Knights  9”  Not Woods n/a  n/a 1d6+1/1d6  4+  6  
Light Cavalry  12”  All 1d6-2  12” 1d6-2  6+  6  
Foot Knights  4”  Not Woods n/a  n/a 1d6  3+  6  
Infantry  6”  Not Woods n/a  n/a 1d6-1  4+  6  
Archers  6”  Not Woods 1d6-1  18” 1d6-2  5+  6  
Light Infantry  9”  All n/a  n/a 1d6-2  6+  6  
Arbalesters 6” Not Woods 1d6-1 18” 1d6-2 4+ 6 
Handgunners 6” Not Woods 1d6-1 18” 1d6-2 5+ 6 
Pikemen 4” Clear only n/a n/a 1d6+1 3+ 6 
Artillery 2” Clear only 1d6-2 30” n/a 5+ 3 
General  12”  Not Woods n/a  n/a +1  n/a  n/a  

 

Arbalesters 

Heavy late medieval crossbowmen. Use Pavise for cover – thus the higher save. Reduce save to 5+ if pavises not available. 

Slow firing: fire every other turn 

Armour Piercing: -1 to Save from Archery hits. 

Handgunners 

Late medieval handgun. Slow firing but caused fear in enemy troops. 

Slow firing: fire every other turn 

Cause Fear: If enemy lose 2 or more stamina because of Handguns in one Round, must make a Unit Courage Test.  

Pikemen

Slow to manoeuvre but effective against Cavalry and other infantry.
Movement reduced to half for 45 and 90 degree turn. Cannot move if turn 180 degrees.
Cannot cross obstacles or difficult ground

Artillery 

Covers range of different artillery pieces seen on the battlefield. Slow to manoeuvre, but greater range than other weapons.  

Slow firing: fire every other turn 

Cause Fear: If enemy lose 2 or more stamina because of Artillery in one Round, must make a Unit Courage Test. 

 

War of the Roses – New Medieval Combat Game

In October Paradox Interactive (the makers of Mount and Blade, Europa Universalis and Hearts of Iron) launch War of the Roses, a medieval combat game set during the Wars of the Roses. Essentially this looks like a historically set version of Mount and Blade, but with better graphics. Mount and Blade features simple but fun combat, which is actually quite hard to master – all seems to be about timing, especially when you’re mounted.

From the look of the videos War of the Roses promises more of the same:

The list of features promises options to choose different fighting styles – so maybe there will be some more sophistication than currently allowed in Mount and Blade – it will be something to watch this autumn, and hopefully there will be  a demo to try out when the game is launched.

What also intrigues me about the game is whether there will be any story-line or campaign? Most Paradox games tend to be pretty open-ended, which is great sometimes, but I think a game like War of the Roses would benefit from a story-driven campaign that would take you through part of the historical reality of the Wars of the Roses. No mention of that though in the game features at the moment. Nor is there mention of an open-ended campaign like Mount and Blade. At present it seems that its more about outfitting a single character and fighting with it.

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War of the Roses Game from Paradox Interactive

The historical PC game experts Paradox Interactive seem to have a new game featuring the War of the Roses coming out. The video below was uploaded in August, but there doesn’t seem to be any news on a release date. If it’s historically accurate, which some of Paradox’s games are, then it could be very interesting for any fans of Medieval history.

Here’s some more information on the game from Paradox’s website:

War of the Roses is a new IP that transports players back in time to the battle-ravaged, dynastic civil war era of 15th century England where ownership of the throne of England was brutally fought over between supporters of two rival branches of the Royal House of Plantagenet – the house of Lancaster (the reds) and the house of York (the whites).

Description

A team-based multiplayer melee combat experience, War of The Roses sees players and their band of knights going toe-to-toe with their opponents using authentic and visceral weapons of the time period including broad swords, long bows and battle-axes.
Built on a stunning graphics engine which vividly portrays the fighting from an up-close-and-personal third-person perspective, War of the Roses features both online multiplayer and a single-player campaign. Players will get the chance to lead their warrior through a rich progression system, gaining upgrades and unlocking new content on their path from filthy peasant to unstoppable armored killing machine.

The years of 1455-1485 in England is an extraordinary and underused setting filled with conflict, treachery and bloodshed. In the wake of the “death of chivalry” at Agincourt in 1415 and the introduction of gunpowder, warfare changed; the gloves came off, so to speak. The old and the new clashed on the battlefield while personal vendettas persistently motivated the desire for war.
War of the Roses – ambitions and goals In War of the Roses, Fatshark take what was learned from Lead and Gold and apply it in a medieval setting, using the Bitsquid tech-engine for high quality visuals and performance.
The driving focus of the game is creating a multiplayer game with the same accessibility as the best competitive shooters currently out there, but in a medieval setting with a primary emphasis on melee combat.
The focus of the core gameplay is on the Multiplayer experience, but we will have an engaging and immersive story driven single player campaign designed to prepare and train players for the multiplayer experience. The single player campaign will give the players direct rewards to use in the multiplayer battles.

Features

  • Large Medieval Multiplayer Mode
  • Single Player Campaign Mode
  • Extensive Persistence System
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