In October Paradox Interactive (the makers of Mount and Blade, Europa Universalis and Hearts of Iron) launch War of the Roses, a medieval combat game set during the Wars of the Roses. Essentially this looks like a historically set version of Mount and Blade, but with better graphics. Mount and Blade features simple but fun combat, which is actually quite hard to master – all seems to be about timing, especially when you’re mounted.
From the look of the videos War of the Roses promises more of the same:
The list of features promises options to choose different fighting styles – so maybe there will be some more sophistication than currently allowed in Mount and Blade – it will be something to watch this autumn, and hopefully there will be a demo to try out when the game is launched.
What also intrigues me about the game is whether there will be any story-line or campaign? Most Paradox games tend to be pretty open-ended, which is great sometimes, but I think a game like War of the Roses would benefit from a story-driven campaign that would take you through part of the historical reality of the Wars of the Roses. No mention of that though in the game features at the moment. Nor is there mention of an open-ended campaign like Mount and Blade. At present it seems that its more about outfitting a single character and fighting with it.
The historical PC game experts Paradox Interactive seem to have a new game featuring the War of the Roses coming out. The video below was uploaded in August, but there doesn’t seem to be any news on a release date. If it’s historically accurate, which some of Paradox’s games are, then it could be very interesting for any fans of Medieval history.
Here’s some more information on the game from Paradox’s website:
War of the Roses is a new IP that transports players back in time to the battle-ravaged, dynastic civil war era of 15th century England where ownership of the throne of England was brutally fought over between supporters of two rival branches of the Royal House of Plantagenet – the house of Lancaster (the reds) and the house of York (the whites).
A team-based multiplayer melee combat experience, War of The Roses sees players and their band of knights going toe-to-toe with their opponents using authentic and visceral weapons of the time period including broad swords, long bows and battle-axes. Built on a stunning graphics engine which vividly portrays the fighting from an up-close-and-personal third-person perspective, War of the Roses features both online multiplayer and a single-player campaign. Players will get the chance to lead their warrior through a rich progression system, gaining upgrades and unlocking new content on their path from filthy peasant to unstoppable armored killing machine.
The years of 1455-1485 in England is an extraordinary and underused setting filled with conflict, treachery and bloodshed. In the wake of the “death of chivalry” at Agincourt in 1415 and the introduction of gunpowder, warfare changed; the gloves came off, so to speak. The old and the new clashed on the battlefield while personal vendettas persistently motivated the desire for war. War of the Roses – ambitions and goals In War of the Roses, Fatshark take what was learned from Lead and Gold and apply it in a medieval setting, using the Bitsquid tech-engine for high quality visuals and performance. The driving focus of the game is creating a multiplayer game with the same accessibility as the best competitive shooters currently out there, but in a medieval setting with a primary emphasis on melee combat. The focus of the core gameplay is on the Multiplayer experience, but we will have an engaging and immersive story driven single player campaign designed to prepare and train players for the multiplayer experience. The single player campaign will give the players direct rewards to use in the multiplayer battles.