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Attack on the Hamlet of Hamlingden

Scenario two from the A Case of Mistaken Identity Narrative Campaign for Middle Earth Strategy Battle Game.

PDF Download: Attack on the Hamlet of Hamlingden

Attack on the Hamlet of Hamlingden 

The Orcs thinking they have tracked down the location of a Baggins send a larger party of Orcs to attack the hamlet of Hamlingden where they believe a Baggins to live – in fact it is a distant relative of Bilbo, Lobelia Sackville-Baggins.   

Forewarned Aragorn is waiting with a group of militia and has sent word to Gandalf for help. Gandalf arrives part way through the battle. 

LAYOUT 

Lobelia’s house is a hobbit hole in the hamlet of Hamlingden. The hamlet consists of one hobbit hole and a couple of cottages above ground. There are a number of vegetable gardens bordered by low fences and hedges around the hamlet that form defensive barriers. A few copses of trees can be placed around the board as well. The board is 4’ x 4’. 

Attack on Hamlingden Map

STARTING POSITIONS 

Lobelia starts just outside her hobbit hole. Aragorn and the Hobbit Militia and Hobbit Archers start anywhere within the area of the hamlet and its gardens. 

The Orcs then deploy on any board edge up to three inches in. They have had time to plan their attack and surround the hamlet.  

OBJECTIVES 

The Good player’s objective is to survive until Gandalf can get to the hamlet and cast a spell to aid their escape. Once Gandalf arrives he should make his way to the hamlet and ensure that at least Aragorn, Lobelia and half the remaining hobbits are within 6 inches of him. He can then cast an enhanced version of his Blinding Light spell, casting on 4+. If successful all Orcs on the board are blinded long enough for the Good forces to make their escape. Alternatively the Good player wins if the Evil force is defeated in the normal way, i.e. reduced to 25% plus Lobelia, Aragorn and Gandalf are all still alive. 

The Evil player’s objective is to take Lobelia captive. To do this they must reduce her Wounds to zero, but instead of killing her this renders her unconscious. She then needs to be carried to the edge of the board by the Orcs. This can be done by a single Orc carrying her. See the rules for carrying on page 109 of the Rules Manual. Lobelia is a Light Object for the Orcs to carry, a Heavy Object for the Goblins.  

SPECIAL RULES 

Gandalf will arrive part way through the battle. Starting on turn three he arrives from the Eastern board edge on a roll of 4+. 

PARTICIPANTS 

Good 

  • Lobelia Sackville-Baggins 
  • Aragorn 
  • Gandalf 
  • 8 Hobbit Militia 
  • 4 Hobbit Archers 

Evil 

  • Hunter Orc Captain on Fell Warg 
  • 6 Hunter Orcs on Fell Warg 
  • 12 Angmar Orcs 
  • 24 Moria Goblins 

PDF Download: Attack on the Hamlet of Hamlingden

Lost in the Old Forest

Scenario one from the A Case of Mistaken Identity Narrative Campaign for Middle Earth Strategy Battle Game.

PDF Download: Lost in the Old Forest

Lost in the Old Forest

A group of Hobbit archers and militia are beating the bounds of the shire, a mysterious fog descends, and they become lost in the woods.

Unbeknownst to them a pack of Warg Riders has been tracking them – hoping to take a Hobbit prisoner so that they can gain information as to the whereabouts of a certain Bilbo Baggins.

LAYOUT

There is an old ruin near the centre of the board consisting of a ruined house and bushes.

Woods, bushes and rocks are placed around the rest of the board.

STARTING POSITIONS

The Good player deploys the hobbits within 6 inches of centre of the board near the old ruin.

The Evil player may then deploy the Warg Riders anywhere on the long edges of the board up to two inches from the board edge.

Alternatively, if you have a square board then the Warg Riders start from North and South.

OBJECTIVES

The Hobbits’ objective is to escape off the board and avoid capture. They can escape can be off either of the East or West board edges. Half the Hobbits must escape.

The Warg Riders’ objective is to capture one hobbit and remove him from the North of South board edges (see special rules).

SPECIAL RULES

A Ranger of the North – Aragorn has been tracking the Orc Warg Riders and although on foot has now caught up with. He comes to the aid of the hobbits.

Every turn after the first there is a chance that Aragorn will appear. On a roll of 4+ at the start of the Good player’s turn Aragorn appears on either the North or South board edge.

Capture a Hobbit

The Warg Riders’ task is to capture at least one Hobbit. They will do this by reducing one Hobbit to zero wounds and then carrying them as a Heavy Object away to either the North or the South board edge.

Hobbits count as a Heavy Object and maybe carried by Warg Riders (an exception to the normal rules). Warg Rider’s movement is halved. The Good Player may not shoot at a Warg Rider carrying a Hobbit as this may risk injury, but melee combat is allowed. The prisoner is freed if the Warg Rider is slain. The prisoner remains prone for the rest of the game and cannot move.

PARTICIPANTS

Good
4 Hobbit Archers
8 Hobbit Militia
Aragorn

Evil
6 Warg Riders on Wild Wargs