Wars of the Roses miniatures

Wars of the Roses Strategy Battle Game

Wars of the Roses Strategy Battle Game 

Available as PDF Download

Wars of the Roses Strategy Battle Game is an adaptation of the popular Middle Earth Strategy Battle Game (MESBG) rules from Games Workshop for use in playing skirmish games set in the Wars of the Roses (the civil wars that took place in England between 1455 and 1487). They’re completely free.  

The rules  are inspired by other adaptations of MESBG for the Medieval period: Age of Trebuchet and Legends of the Middle Ages.  

The rules are not an exhaustive rules set, just enough content to allow players to recreate Wars of the Roses scenarios using the Middle Earth Strategy Battle Game rulebook. They also don’t cover everything. So far, they focused on some of the most distinctive troop types found in the Wars of the Roses, such as billmen, longbow archers and men-at-arms. Rules for cavalry, European mercenaries, Irish kerns etc maybe added at a future date. 

These rules additions include the following: 

  • Profiles for troop types commonly found in the Wars of the Roses 
  • Special Rules that these troops might have 
  • New Rules for Weapons and Armour 

Also included at the end are some notes on the types of scenarios that these rules might be used for and also some sample warbands that could be used for a Battle Companies size game. 

Profiles 

Knight/Man-at-Arms Points: 17 

F S D A W C 
4 3 6 1 1 5 

Wargear
Full Plate 

Pole-Axe  

Options
Replace Pole-Axe with Longsword 

Special Rules
Trained for War 

Household Retainer Points: 10 

F S D A W C 
4/3+ 3 5 1 1 4 

Wargear
Partial Plate
Hand weapon 

 Options
Halberd 1 point
Longsword 2 point
Buckler 1 point
Longbow 1 point  

Special Rules
Trained for War 5 points
Expert Shot 5 points

 

Retinue Billman Points: 10 

F S D A W C 
4 3 4 1 1 4 

 Wargear
Jack and Helm
Bill  

Options
Partial Plate, +1 Defence 1 point 

 Special Rules
 

Shire Levy Billman Points: 7 

F S D A W C 
3 3 4 1 1 3 

 Wargear
Jack and Helm
Bill  

Options
 

Special Rules
 

Retinue Archer Points: 17 

F S D A W C 
4/3+ 3 4 1 1 4 

Wargear
Longbow
Padded Jack and Helmet
Buckler
Hand weapon  

Options
Partial Plate, +1 Defence 1 point 

Special Rules
Expert Shot 

 

Shire Levy Archer Points: 7  

F S D A W C 
3/4+ 3 3 1 1 3 

Wargear
Longbow
Hand weapon  

Options
Jack, +1 Defence 1 point
Buckler 1 point  

Special Rules
Expert Shot 5 points 

 

Peasant/Lowly Foot Points: 4 

F S D A W C 
2/5+ 3 3 1 1 2 

Wargear
Hand weapon 

Options
Spear 1 point
Bill 1 point
Bow 1 point
Jack & Helm 1 point  

Special Rules
 

 

Special Rules 

A fairly brief section so far! But that’s not a bad thing. All other special rules are as in the main Middle Earth Strategy Battle Game rulebook. 

From MESBG Rules: 

Bodyguard – pass courage tests if near the hero 

Expert Shot – shoot twice 

New Special Rules: 

Trained for War
If using a pole-ax or halberd (i.e. knightly two-handed-weapon) ignore -1 penalty to Duel rolls.  

 

Weapons and Armour 

Longbow 

Strength 4 at Short Range (12″) 

Strength 3 at Medium Range (24″) 

Strength 2 and -1 to Hit at Long Range (36″) 

Bill

Two-handed weapon and Hook Special Strike 

Hook 

Billman can opt to Hook before Duel roll. If win the Duel then can hook their opponent.  

If mounted the rider is thrown and rolls on the thrown rider table.  

If opponent is infantry, then treat as Bash – opposed d6 + Strength rolls – no bonus for two-handed. If opponent loses they are knocked prone.  

Longsword 

Treat as hand-and-a-half sword 

Can use parry and feint special strikes  

Poleax/Halberd 

Two-handed. If Trained for War ignore -1 penalty to Duel roll.  

Buckler 

+1 to Duel Roll 

No additional defense. 

Seems that it makes it fighting with a sword more effective, so more likely to win the duel.  

Scenario Ideas for War of the Roses Strategy Battle Game 

Types of scenarios: 

  • Raids 
  • Scouting/foraging parties – attacked by other parties from opposing army. Objective to take prisoners and prevent anyone getting away.  
  • Brawls between retainers of opposing factions 
  • Attempted murders 
  • Refuge sought in manor or church – mini-siege 
  • Larger skirmishes – two lords and retinues conduct a private war. 

 

Sample Warbands for Battle Companies 

 

The Knightly Retinue 

Knight with Pole-Axe (17) 

2 Household Retainers with Halberds (11) 

3 Retinue Billmen (10) 

3 Retinue Archers (17) 

Total = 9, Break point 4 

Points = 120 

 

The Shire Levy 

6 Shire Levy Billman (7) 42 

4 Shire Levy Archers (7) 28 

4 Shire Levy Archers with Expert Shot (12) 48 

Total = 14, Break: 7 

Points: 118 

 

The Yorkist Foraging Party 

2 Retinue Billman (10) = 20 

2 Retinue Archer (17) = 34 

2 Shire Levy Billman (7) = 14 

4 Shire Levy Archer (7) = 28 

4 Lowly Footman with Spear (5) = 20 

Total = 14, Break: 7 

Points: 116 

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