Warhammer Fantasy Role Play – 4th Edition – Preorders to be open Thursday 3rd May 2018!

So obviously my last post was great timing!

Here’s the announcement from Cubicle 7:

The Warhammer Fantasy Roleplay Fourth Edition pre-order opens later this week! To whet your appetite, here are 4 things you can expect from the new edition of this beloved game.

Your Warhammer for You!
Something that is really core to *our* WFRP is that we’ve created tools for you to play *your* Warhammer Fantasy Roleplay. We recognise and support that everyone plays their own version of the rules and the setting, and we fully embrace and encourage that. It’s your game! With 30 years of history under its belt, Warhammer Fantasy Roleplay means a lot of things to a huge number of players.

Ideal starting point
Not much experience with RPGs? The Warhammer Fantasy Roleplay Starter Set is designed to be the ideal introduction, with a structured adventure to help you learn how to play. Also containing a guide to Ubersreik, there’s loads of gaming material for more experienced GMs too!

System matters
WFRP4 uses ten-sided dice, and a tuned-up version of the familiar d100 system. You can tailor the rules to your preferences or different in-game situations, choosing from a menu of fast ‘roll under’ Simple Tests, Dramatic Tests giving success levels where you need more than a ‘yes or no’ result, and even barely rolling at all, if that’s your style.

Passion for Warhammer
Our creative team are lifelong players of the three previous editions of the game, and between us we’ve worked on all these editions too! We bloomin’ love Warhammer, and we think it shows.

We’ll be bringing you more on WFRP4 regularly, so watch this space! And, very excitingly, pre-orders go live on Thursday…

Warhammer Fantasy Role Play 4th Edition – What We Know So Far and Release Date

Before Grimdark, George R R Martin et all was a thing, there was …

Warhammer – and specifically Warhammer Fantasy Role Play (WFRP) that fleshed out the Old World which was the setting for Games Workshop’s Fantasy battle game. WFRP portrayed a world much like late medieval Europe which was dirty, deadly and dark – with the corruption of chaos lurking hidden within the normal society – evoking an atmosphere similar to the paranoia of the witch crazes of the 15th/16th centuries in Europe.

Adventures such as Shadows over Bogenhafen cemented the reputation of WFRP as something more sophisticated and “realistic” than the dungeon bash D&D fare available during the 1980s. It was more a mish-mash of a Fantasy RPG and Call of Cthulhu.

And it was bloody brilliant!

Soon to be released is a 4th edition of this great RPG – and the new publishers, Cubicle 7 have promised to take the game back to its roots.

I can’t wait!

Here I’m going to collate and summarise the sketchy information we have so far about the new edition of WFRP.

Setting

A lot of assumptions have been made about this, but I don’t think anything concrete has been announced yet – it will be the Old World, we know that, but I don’t think they have given any indication what the chronology will be with vis a vis events such as Storm of Chaos or the End Times.

Most people are assuming before End Times, or at least flexible.

Design Philosophy

We have had some hints about this – Dominic McDowall, Cubicle 7 CEO has said that they are huge fans of 1e and 2e, so that should please older fans of WFRP who would like to see it go back to its roots. They have also indicated that they have given the system more of an overhaul than first planned:

“The initial plan was to make some small updates to the awesome second edition, and that would mean we would be able to release the game in 2017. We’re all huge fans of the first and second editions of WFRP, and we wanted to take the game back to those roots.

“When I got into the guts of the game I started seeing more opportunities to add in some of the things we’ve learned over the years. This more creative direction meant a longer development phase. Games Workshop are extremely supportive of us taking the time we need to make WFRP Fourth Edition the very best game it can be, and so that’s what we did. I’m very excited about the way things have come together!”

We also know that one of the old writers for WFRP, Graeme Davis, has been brought back on board to do a new version of the Enemy Within campaign for 4th edition – a kind of director’s cut.

But they have also promised there will be new material as well.

Products

Initial products will be a Starter Set and a Rulebook – cover art has been release for both, and they have also appeared in a distributor’s catalogue – with USD pricing (image from Lance Anderson on the WFRP 4e Facebook group):

Plus we know there is a new version of the Enemy Within campaign being worked on as well for all the nostalgic old timers (me included!) No more details though on that.

Covers

The two cover images released so far are for the Starter Set and the Rulebook. The rulebook image is certainly an homage to 1st edition, whereas the Starter Set strikes me as something that might appeal to fans of games such as Vermintide, so perhaps they’re trying to appeal to a new market of Warhammer Fantasy fans here? That can only be a good thing. I’m not sure if I love the artwork yet – it looks a bit too bright and cartoony for me. I also wonder if the archetypal hero characters displayed will give players the wrong idea about WFRP – where are the rat-catchers and artisan apprentices? Although having said that those mundane characters never appeared on the WFRP 1e cover either! WFRP 1e ended up having more of a pathetic aesthetic than perhaps the cover artwork indicated.

Rulebook Cover
Starter Set Cover

Release Date

Very possibly at UK Games Expo between 1st and 3rd June 2018 – the organisers have announced that it will be launched – see this video about the show.

Although there’s not much information, I’m excited to see what the game will look like and also to read people’s opinions as well over at the Warhammer Role Play 4th Edition Facebook Group.

UPDATE

New Teaser image published today (2nd May 2018) so including that as well as the Featured image at the top – previous image below. Looks like other careers are getting a mention!

For a Life Forgotten – Stonehearted Volume 3 Published!

I am pleased to announce that For a Life Forgotten has now been published and is available in eBook and Print Book formats!

The concluding volume 4 is nearing completion and should be out in the summer.

For a Life Forgotten by Mark Lord

When the cut from the blade runs deep – You need a heart of Stone

The English army commanded by Robert Knolles has reached Paris – the capital and the honour of the French kingdom is under threat. But against the backdrop of war another drama plays out – will Eolande find her father, who was captured by the French? Will Richard seek the redemption he seeks after the terrible killing of his brother, and what will be the fate of the amoral Minsterworth, a captain in the English army, but only interested in his own gain?

Meanwhile secrets about the fate of Eolande’s father will be revealed.

For a Life Forgotten is the third part of the Stonehearted series, a fast-paced medieval adventure story set during the epic Hundred Year War between England and France.

Available from:

Amazon.com | Amazon.co.uk | Barnes & Noble | iBooks | Smashwords | Kobo

For a Life Forgotten – Volume 3 of Stonehearted – Now Available for Pre-Order!

Volume 3 of Stonehearted, my action adventure series set in the Hundred Years War, is now available to pre-order in eBook format!

As a reminder the previous volumes are:

By the Sword’s Edge (Vol 1)

By Fire and Sword (Vol 2)

For a Life Forgotten by Mark Lord

When the cut from the blade runs deep – You need a heart of Stone

The English army commanded by Robert Knolles has reached Paris – the capital and the honour of the French kingdom is under threat. But against the backdrop of war another drama plays out – will Eolande find her father, who was captured by the French? Will Richard seek the redemption he seeks after the terrible killing of his brother, and what will be the fate of the amoral Minsterworth, a captain in the English army, but only interested in his own gain?

Meanwhile secrets about the fate of Eolande’s father will be revealed.

For a Life Forgotten is the third part of the Stonehearted series, a fast-paced medieval adventure story set during the epic Hundred Year War between England and France.

Available to Pre-Order from:

Amazon.com | Amazon.co.uk | Barnes & Noble | iBooks | Smashwords | Kobo

Death on the Reik – Similarities with The Shadow over Innsmouth

WARNING MAY CONTAIN SPOILERS FOR A 1936 NOVELLA AND 1987 RPG ADVENTURE!

I’m a big fan of Warhammer Fantasy Roleplay (WFRP for short) having played it extensively as a teenager in the 80s – I GMed the Enemy Within campaign and several other adventures too. WFRP is going through a bit of a revival at the moment with a new fourth edition due out in 2018 from Cubicle7, and I have even started GMing 1st edition WFRP again with some old friends.

For those who don’t know it WFRP has a gritty, realistic feel to it – it’s set in an Old World much like late medieval Europe and was grimdark before grimdark was a thing (I hate the grimdark tag to be honest – to me it just seems an excuse for violence and misogyny, but really should be about realism and the darker side of human nature, but that’s for another day).

Apparently one of the requests from Games Workshop management for their new RPG game when it first published was to make it more like Call of Cthulhu – the RPG set in Lovecraft’s world of dark horror and ancient evils that lay hidden. WFRP’s Enemy Within campaign certainly took on that atmosphere, with chaos cultists hidden within normal human society, ready to conjure daemons into being – much like the dark forces lurking in Lovecraft’s fiction.

I’ve only started reading Lovecraft recently having got hold of a collection of his work. It’s hard going, but also mesmerising in a way, and also very influential on other horror writers who followed.

Death on the Reik is the second main adventure in the Enemy Within campaign – in it the party follow a trial leading them to Castle Wittgenstein overlooking the river Reik. I have listed all the published adventures for WFRP 1st edition on my site – in the future I’m aiming to flesh out a few more details on each – publication history synopsis etc.

The Shadow over Innsmouth involves a traveller interested in the history of New England who makes the journey to the coastal town of Innsmouth, a place that has fallen into decline and has a bad reputation.

So what about Death on the Reik and The Shadow over Innsmouth? You’d expect with that name the influence might be more for the first main adventure in the campaign – Shadows over Bogenhafen? But actually I think there is some conscious or perhaps subconscious borrowing by the authors of Death on the Reik (Graeme Davis, Jim Bambra and Phil Gallagher) from The Shadow over Innsmouth. Here’s what I think the similarities are:

  • The town of Wittgendorf and Innsmouth have fallen into decline – no one visits anymore – in fact people avoid each town
  • The inhabitants drink rotgut
  • The inhabitants are mutated in some way – chaos mutations in Wittgendorf, the Innsmouth look in Innsmouth – i.e. turning into frog creatures
  • The rulers of each place (the Marsh family and the Wittgenstein family) are recluses, undergo mutations themselves and have brought the decline of their towns upon themselves
  • In the past one of the rulers ancestors brought something back – this has resulted in the mutations – warpstone and something unexplained in Innsmouth (as far as I can tell)
  • Both towns are by the water (bit tenuous!)
  • It’s possible to travel to both places – but visitors are made to feel unwelcome. I.e. these aren’t places that are forbidden, but they are shunned by most outsiders.

There are also plenty of differences of course – but I do think the atmosphere and theme are quite alike – have a read of The Shadow over Innsmouth and see what you think – it was my favourite of the Lovecraft stories I read recently. And if you don’t know WFRP and Death on the Reik – get to it immediately – check out the PDFs on DrivethruRPG, get some friends together and start playing – you won’t be disappointed.

Kindle Book Preview of Hell has its Demons

Sorry not to post for a while – I’m blaming Christmas holidays and also bouts of illness too!

I’m trying out a new marketing tool from Kindle Publishing today – a Kindle Book Preview. Here’s one for Hell has its Demons:

It looks pretty slick so may add them to all my product pages – although obviously this drives people to prefer a purchase via Amazon than other retailers – all my titles are also available from other retailers and many in print as well. The one hassle about this preview is that it is Amazon country specific – so this one is just for the UK site, but should give readers a good preview of the book anyway I hope.

Anyway, I would like to wish everyone a belated Happy New Year!

Field of Glory 2 – Ancient and Medieval Battle Game

I’m a big fan of Slitherine’s Field of Glory game that allows you to refight ancient and medieval battles – and recreates very nicely the look and feel of a miniatures wargame (I think in the original game the artwork were actual photos of miniatures!). So I was very excited to see that they have now released a Field of Glory 2!

The game follows on from their Battle Academy and Pike and Shotte games engines and replaces hex based movement with squares – and the graphics are 3d animations rather than 2d sprites, so visually it looks great. I also really like how they have changed some of the game dynamics and made things much simpler to control so as a player you can concentrate on strategy and tactics instead.

Field of Glory 2 starts off firmly in the ancients setting, and specifically with the Rise of Rome era, but I am sure they will be adding army as per Field of Glory 1 to add medieval battles and armies and also other areas of the ancient world. Here’s a great trailer from Slitherine for the game:

The Return of the Free – Revisiting my First Novel

The first full novel that I wrote and finished is an Epic Fantasy called The Return of the Free. Since then I have concentrated more on historical fiction and historical fantasy. The Return of the Free was in a way quite an ambitious book for me as I attempted to create a whole world for the characters to live in – the world of Ladmas grew around the book – a world where the fantasy elements are not quite what they seem, and there is a strong conflict between science and the metaphysical. The Return of the Free takes one small chunk of that world but plays with the theme of science vs the metaphysical (i.e. religion/supernatural) in quite a fundamental way–but also its a straightforward tale of a young man growing up and finding out who he should be.

If you like thoughtful Epic Fantasy then I would encourage you to take a further look.

You can buy a copy in print or eBook format from:

Amazon.com | Amazon.co.uk

Barnes & Noble

Smashwords | Kobo | iBooks

Out of the steppe came a lone rider. A man of destiny whose prowess would change the world of the Bachyan nomads forever. He was not an enemy come to destroy the Bachyan, but a prodigal son returned to lead them to victory over those who would enslave them.

Taken by Nukush slavers when still a very young man, Jenraey has to learn fast to adapt to the civilisation of his new masters. He finds the ways of the Nukush strange – they worship no gods, but use a magic called science to power their weapons and drive their armies to conquest. Torn between his curiosity in the ways of this great Empire and his desire to return to his own, Jenraey knows that his people can only survive the onslaught of Nukush armies if they can change too.

The time of destiny is at hand and only a leader of legendary powers can prevail.

Will Jenraey be that man?

Best Moment from Lost Mine of Phandelver

After being a bit critical previously about The Lost Mine of Phandelver as an adventure (and being criticized for that!), I thought I would redress the balance by sharing one of the best moments that I had running the adventure for my players.

So before you read any further – SPOILER ALERT – don’t read if you’re about to take part in this adventure.

The best moment we had running the adventure was after the party had rescued Gundrun from Cragmaw Castle. Our Folk Hero Fighter – named Kosef Raban – asked that the party make a detour to Thundertree so that he could fulfill his goal of restoring the village to its former glory. The party a bit reluctantly agreed – especially as Gundrun was keen to look for his brothers. On reaching Thundertree they met the hermit and started clearing the buildings of Giant Spiders and Twig Blights, and then they reached the lair of the dragon!

I think it’s awesome that Wizards included a dragon in their starter set – although a young one – as it gives a great sense of the potential epic scale of the game and also is an iconic monster – you got to have dungeons and dragons in Dungeons & Dragons after all don’t you!

The PCs managed to get into the building where the dragon dwelt without waking it and attack it while it slept. The combat was dangerous and the PCs were losing hit points, but then Kosef came into attack – he rolled a critical and did maximum damage to the already wounded dragon. Enough damage to kill it with one blow! As Kosef had dreamed of returning Thundertree to its former glory this was a great moment as he was the one to actually destroy the biggest threat to the village – the Young Green Dragon. As DM I decided that the killing blow decapitated the dragon and that its head was chopped off with a great sweep from Kosef’s longsword.

We all enjoyed that session immensely. Killing a dragon is such an iconic moment for D&D. Even though this was a side quest it actually felt like the most climactic part of the adventure as a whole.

If you’ve played the adventure – what was your favourite moment and why?

Writing Update – Stonehearted Plotting and Making a Fortress

I haven’t managed to post much recently – mostly because I’ve been pretty busy on stuff – which can only be good news right?

As well as editing part 3 of Stonehearted, I am also working on the plot for parts 4 and 5 and how the series will end – it’s exciting stuff and I’m really enjoying deciding what will happen with the characters. For most of the series I’ve just written it from the seat of my pants, but I’ve decided now that I need to tie everything together.

From a gaming/hobby point of view I have been working on a fortress for Hobbit Strategy Battle Game – using the templates from the LOTR rulebook. This is made out of foamboard, and I have pretty much finished the cutting out and sticking together phase. The fortress is going to feature in a mini-campaign about an attack on the Shire and a case of mistaken identity when orcs try to find Bilbo and the ring, but end up going after someone completely different. The fortress is an old Kingdom of Arnor construction that will be the centrepiece of the final battle of the campaign.

The picture above is the WIP so far.

And finally I have dug out some old Warhammer scenarios for the RP and Battle game that I wrote when I was a kid – some of them seem quite good! So I’m going to type them up and post on this site somewhere.

Hopefully will post something most substantive next week – possibly an article on Medieval Football I think.