Category Archives: Wargaming

Attack on the Hamlet of Hamlingden

Scenario two from the A Case of Mistaken Identity Narrative Campaign for Middle Earth Strategy Battle Game.

PDF Download: Attack on the Hamlet of Hamlingden

Attack on the Hamlet of Hamlingden 

The Orcs thinking they have tracked down the location of a Baggins send a larger party of Orcs to attack the hamlet of Hamlingden where they believe a Baggins to live – in fact it is a distant relative of Bilbo, Lobelia Sackville-Baggins.   

Forewarned Aragorn is waiting with a group of militia and has sent word to Gandalf for help. Gandalf arrives part way through the battle. 

LAYOUT 

Lobelia’s house is a hobbit hole in the hamlet of Hamlingden. The hamlet consists of one hobbit hole and a couple of cottages above ground. There are a number of vegetable gardens bordered by low fences and hedges around the hamlet that form defensive barriers. A few copses of trees can be placed around the board as well. The board is 4’ x 4’. 

Attack on Hamlingden Map

STARTING POSITIONS 

Lobelia starts just outside her hobbit hole. Aragorn and the Hobbit Militia and Hobbit Archers start anywhere within the area of the hamlet and its gardens. 

The Orcs then deploy on any board edge up to three inches in. They have had time to plan their attack and surround the hamlet.  

OBJECTIVES 

The Good player’s objective is to survive until Gandalf can get to the hamlet and cast a spell to aid their escape. Once Gandalf arrives he should make his way to the hamlet and ensure that at least Aragorn, Lobelia and half the remaining hobbits are within 6 inches of him. He can then cast an enhanced version of his Blinding Light spell, casting on 4+. If successful all Orcs on the board are blinded long enough for the Good forces to make their escape. Alternatively the Good player wins if the Evil force is defeated in the normal way, i.e. reduced to 25% plus Lobelia, Aragorn and Gandalf are all still alive. 

The Evil player’s objective is to take Lobelia captive. To do this they must reduce her Wounds to zero, but instead of killing her this renders her unconscious. She then needs to be carried to the edge of the board by the Orcs. This can be done by a single Orc carrying her. See the rules for carrying on page 109 of the Rules Manual. Lobelia is a Light Object for the Orcs to carry, a Heavy Object for the Goblins.  

SPECIAL RULES 

Gandalf will arrive part way through the battle. Starting on turn three he arrives from the Eastern board edge on a roll of 4+. 

PARTICIPANTS 

Good 

  • Lobelia Sackville-Baggins 
  • Aragorn 
  • Gandalf 
  • 8 Hobbit Militia 
  • 4 Hobbit Archers 

Evil 

  • Hunter Orc Captain on Fell Warg 
  • 6 Hunter Orcs on Fell Warg 
  • 12 Angmar Orcs 
  • 24 Moria Goblins 

PDF Download: Attack on the Hamlet of Hamlingden

A Middle Earth Strategy Battle Game Narrative Campaign: A Case of Mistaken Identity

I have been working on a narrative campaign recently for Middle Earth Strategy Battle Game. It’s a fun series of linked scenarios set in and around the Shire. The scenarios start with a small number of models building up to larger battles and ending with a siege against the forces of Angmar! Can Gandalf and Aragorn protect the Hobbits from the evil Orcs and their master?

I am going to post an overview of the campaign below and also each scenario in a separate post. PDFs also available for download.

A Case of Mistaken Identity
A Middle Earth Strategy Battle Game Narrative Campaign

It is some years since Bilbo Baggins has returned to the Shire and settled down to his old life. The shadow in the East has stirred again and has been looking for news and rumours of the ring. It has heard a rumour of the ring being in the north and its spies say that the ring is with someone called Bagginses.

The campaign is a series of small linked battles.

The forces for each battle are detailed in each scenario description —it is assumed that any injuries are healed etc. However, if any heroes are killed then they return to the next battle they’re in but with 1 less Wound. If they survive the next scenario they are then returned to full Wounds.

Lost in the Old Forest

A Shire militia patrol is ambushed while beating the bounds by a party of Hunter Orcs on Fell Wargs. Only the quick actions of Aragorn can save them.

Aragorn finds a scribbled note on one of the Orcs written in the Black Tongue – they are looking for Bagginses!

Attack on the Hamlet of Hamlingden

The Orcs believe they have tracked down the location of a Baggins, so send a larger party of Orcs to attack the hamlet of Hamlingden where they believe a Baggins to live – in fact it is a distant relative of Bilbo, Lobelia Sackville-Baggins

Forewarned Aragorn is waiting with a group of militia and has sent word to Gandalf for help. Gandalf arrives part way through the battle.

Escape Across the River

The Shire is too dangerous for anyone called Baggins. While Gandalf goes to make sure Bilbo is safe, Aragorn leads Lobelia Sackville-Baggins and the surviving militia across the river to try to reach the old Arnor fort of Edding Moor. They are pursued by a new Orc warband sent to finish the job the other Orcs failed.

Searching the fort of Edding Moor

Gandalf is alarmed to hear where Aragorn has taken the hobbits – he believes it is a trap and that forces of evil live in the fort. He goes in first to clear it out.

Within the ruins Gandalf must battle Barrow Wights, Spiders and Bats!

Attack on the fort of Edding Moor

Once Gandalf has attempted to clear the interior of the Fort Aragorn and the hobbits enter to seek refuge. They are joined by a group of Dúnedain to aid in their defence. But the Enemy has sent one of his lieutenants with a large army of Orcs and Trolls to seize the hobbit and destroy Aragorn and Gandalf.

A Case of Mistaken Identity Campaign Overview PDF Download

Lost in the Old Forest

Scenario one from the A Case of Mistaken Identity Narrative Campaign for Middle Earth Strategy Battle Game.

PDF Download: Lost in the Old Forest

Lost in the Old Forest

A group of Hobbit archers and militia are beating the bounds of the shire, a mysterious fog descends, and they become lost in the woods.

Unbeknownst to them a pack of Warg Riders has been tracking them – hoping to take a Hobbit prisoner so that they can gain information as to the whereabouts of a certain Bilbo Baggins.

LAYOUT

There is an old ruin near the centre of the board consisting of a ruined house and bushes.

Woods, bushes and rocks are placed around the rest of the board.

STARTING POSITIONS

The Good player deploys the hobbits within 6 inches of centre of the board near the old ruin.

The Evil player may then deploy the Warg Riders anywhere on the long edges of the board up to two inches from the board edge.

Alternatively, if you have a square board then the Warg Riders start from North and South.

OBJECTIVES

The Hobbits’ objective is to escape off the board and avoid capture. They can escape can be off either of the East or West board edges. Half the Hobbits must escape.

The Warg Riders’ objective is to capture one hobbit and remove him from the North of South board edges (see special rules).

SPECIAL RULES

A Ranger of the North – Aragorn has been tracking the Orc Warg Riders and although on foot has now caught up with. He comes to the aid of the hobbits.

Every turn after the first there is a chance that Aragorn will appear. On a roll of 4+ at the start of the Good player’s turn Aragorn appears on either the North or South board edge.

Capture a Hobbit

The Warg Riders’ task is to capture at least one Hobbit. They will do this by reducing one Hobbit to zero wounds and then carrying them as a Heavy Object away to either the North or the South board edge.

Hobbits count as a Heavy Object and maybe carried by Warg Riders (an exception to the normal rules). Warg Rider’s movement is halved. The Good Player may not shoot at a Warg Rider carrying a Hobbit as this may risk injury, but melee combat is allowed. The prisoner is freed if the Warg Rider is slain. The prisoner remains prone for the rest of the game and cannot move.

PARTICIPANTS

Good
4 Hobbit Archers
8 Hobbit Militia
Aragorn

Evil
6 Warg Riders on Wild Wargs

Wargaming Operation Epsom – Creating a Map – Project ’44

The next step on my project to wargame Operation Epsom involves creating a map. You can view previous (and future) posts about this project by going to the Operation Epsom tag.

During my research I found some 1944 road maps that were quite detailed and which have also been used in books on the subject. However, there’s almost too much detail to get your head around in these and they lack useful info such as where were the front lines and forces.

Project 44 map - Operation EpsomBut recently I came across an amazing website called Project ’44 created by the Canadian Research and Mapping Association. Their aim is to recreate specifically the location of Canadian forces during the Normandy campaign, but they have also added other Allied and Axis units as well. The maps they have created include filters for units, front lines and different types of maps – including modern satellite images and original reconnaissance photos. I think this is going to be a real godsend for me when I start putting a map together. I am really looking forward to getting on with the next stage of that process now.

For anyone interested in the history of the Normandy campaign I would really recommend a visit to Project ’44.

Wargaming Operation Epsom – How Big are the Forces?

In this second post on Wargaming Operation Epsom, I decided to explore the basics of what forces would be required to wargame the battle on a single wargames table. As discussed previously this is a battle that could fit onto a 6 foot wide table at a scale of 100m = 1”, the same scale as Fistful of Tows and some other WW2 rules. The frontage of the attack was 4.5 miles, just over 7 km.

My initial findings were that the British were attacking with 3 divisions. Now this seemed to be a lot fit into one battle on one table. However, having read further I realised that these three divisions weren’t all involved at the same time. In fact, the initial assault was by two brigades of the 15th (Scottish) Infantry Division, with support from independent Armoured Brigades and elements of the 11th Armoured Division. In effect therefore the battle would start with the British attacking with 6 infantry battalions plus supporting units and tank battalions. That feels much more doable on a six foot table – with each battalion having a foot of table as their frontage. At 6mm or 1/300 scale that would work really well I think. I am planning to use “platoon level” rules, where a stand or infantry represents a platoon. So that means an infantry company would be 3 stands, and a British infantry battalion would be 12 infantry stands plus other bits and bobs.

So slightly relieved by that time to press on and do some more research and start planning out what to do next for Wargaming Operation Epsom. I think that will involve looking at the layout of the terrain – how much of the battlefield will be included on the table and what features will be included – for instance would all the villages and roads be needed at this scale?

Wargaming Operation Epsom – some ideas

I am currently reading Max Hasting’s Overlord book. It’s very well written and has also sparked some ideas for WW2 wargaming – particular micro armour/6mm style games. One of the big set-piece operations of the Normandy campaign was Operation Epsom. It was one of the many attempts to take Caen by outflanking it. The attack failed ultimately, although some ground was gained.

The information that Max Hastings provided about it included the fact that the attack frontage for the three British divisions involved was 4.5 miles. That equates to 7.24 km or 7,240 metres. Now there are WW2 wargames rules where the ground scale is 100m = 1″ on the tabletop (such as Fistful of Tows). That means you could fit the attack onto a standard 6′ wargames table. 7240 metres equals 72.42″ at this scale.

Now most wargames even with 1/300/6mm tanks assume that you’re playing with say a regiment or a brigade – not 3 divisions! I am intrigued to see how a wargame of this size might work on a standard 6′ table. I am going to explore possibilities further and will blog again soon about wargaming Operation Epsom.

Combat HQ 2nd Edition Review

Combat HQ 2nd Edition CoverCombat HQ by Jim Bambra combines a number of interesting game mechanics to produce a satisfying simulation of battalion level WW2 warfare while also providing a lot of fun.

I use 6mm for my games, but it can easily support up to 20mm figures – or maybe even 28mm at a stretch. Each infantry stand or vehicle represents a a platoon and it’s designed for games of battalion sized battlegroups with supporting units. One of the key features are the rules that simulate command – with alternating activations and the possibility of command failure adding to the realism of the game and also providing a challenge to each player on how to use limited command resources. These rules rely on dice chains that can be a bit complicated to get your head around to start with, but are simple enough once you get going and provide an interesting game mechanic.

The other mechanics such as movement and combat also provide a realistic yet easy to understand means to simulate combat. There’s some similarities with dice pool games such as Blitzkrieg Commander – for instance different units or tanks might receive different amounts of d6 to roll – then there’s a target number of hitting on 4+ for example – which is then opposed by the target rolling a dice pool to resist – so very much like Blitzkrieg Commander and other Warmaster style rulesets.

My one criticism is that this book does not come with extensive army lists – but I believe these will be available in a separate volume. You do get stats for the 3 starter missions though for late war UK, US and German forces. The previous edition featured army lists for a wide range of WW2 theatres and armies. The follow on book, Total War includes extensive additional rules and some army lists. However, unlike the 1st edition, only Late War Western European theatre is included – so no Soviets, and no mid or early war stuff, which is a bit disappointing. I am assuming that new supplements will introduce lists for these theatres, but it is a shame that everything isn’t included in one book.

However, despite these gripes Combat HQ is a great system with some innovative rules as well as borrowing some familiar mechanics from other rulesets. For the WW2 wargamer it is well worth getting!

You can order it from Amazon.com | Amazon.co.uk

It’s also now available on Wargames Vault.

The author, Jim Bambra, has a great website called Wargames Design, which is a great resource.

I have a blog post about a scenario using a version of the Combat HQ rules, Armour Battles here.

Flames of War Hit the Beach Starter Set Wargaming hobby project

One of the wargaming hobby projects that I was working on over the summer and autumn was to get the Flames of War starter set Hit the Beach finished. I am glad to say that I now have everything painted and based (apart from the V1 rocket which seemed to be a bit of a weird addition to the set!)

Here’s some photos of the finished minis (in box). I now need to give them a go with the Flames of War rules. I am also thinking that they would be good for other WW2 rules that I have – e.g. Blitzkrieg Commander, Command Decision and Combat HQ. I haven’t settled yet on which WW2 ruleset I want to use. I also have WW2 in 6mm as well so trying to work out what to use for what at present!

Flames of War Tanks and Guns Hit the Beach

Flames of War Hit the Beach infantry

Hit the Beach is a great little starter set for Flames of War value wise. The set provides loads of tanks and enough infantry for a good game. The sides do seem a bit unbalanced. For instance, there are lots of tanks and not much infantry for the US. Also the V1 rocket just seems a weird thing to include – some more useful scenery would have been better in my opinion. I did enjoy painting up the figures and they look pretty cool I think. I am coming round to 15mm as a scale after painting these up.

You can get Hit the Beach quite cheaply from Amazon. Flames of War Hit the Beach - contents

Flames of War Hit the Beach

Wargaming Mindfulness

What is Wargaming Mindfulness you may ask? Surely new age hippy nonsense like meditation, mindfulness and zen have no place in the wargaming hobby?

Well whatever your inclinations to such things and whatever you call it, I think talking about how we approach the wargaming hobby is relevant. I’m not going to suggest a meditation programme for wargaming, that would be a bit weird. But I do want to write about how to approach this hobby in a way that is positive and doesn’t lead to frustration.

What is Mindfulness?

Firstly it’s a good idea to just say what mindfulness is. Mindfulness in its simplest terms is being present in the moment. You can use meditation to help you be mindful, but it’s not essential. If you’re mindful you appreciate the time and place you are in without constantly dwelling on the past or worrying about the future. Mindfulness can be beneficial to mental health and help reduce stress and anxiety. And remember mental health doesn’t cover only serious disorders. Everyone goes through times of low moods at some point or another at the very least. Mental health issues are at least as prevalent as physical health issues.

Causes of Wargaming Anxiety

So if mindfulness might help with anxiety and stress, what are the potential causes of those in the Wargaming hobby. Could you be suffering from any of these:

  • Too much lead! The size of your lead or plastic mountain of figures to paint seems never ending. That could be a good thing perhaps, but if it leaves you with despair about ever finishing it then it’s not!
  • Switching between projects. Again that could be good if it helps keep you motivated by bringing variety. But if it’s not intentional then it might mean you’re distracted easily and can’t settle on anything. The result is you get frustrated when you don’t actually finish anything.
  • The new shiny. You see a new product advertised, read an article or listen to a podcast that discusses a certain game or wargaming period  and think “I want to get into that. It sounds great!” So you end up buying it … and then it sits on the shelf for a long time. As well as costing you money it also contributes to the size of the painting mountain never to be finished.

There could well be other causes of wargaming hobby stress – maybe the stress caused by a new Warhammer edition that renders your carefully collected army useless, or concern about what others think about your painting skills. But I guess you probably get the idea.

How to approach the Wargaming Hobby Mindfully

So how might you go about being more mindful in terms of your wargame hobby?

It’s hard to be honest. I often switch between projects – not just because I fancy variety, but because my mental attention gets sparked by something new, and I end up not finishing what I should have been doing. Then several months later I think why didn’t I finish that project, I could be gaming with it by now!

Well actually approaching other parts of your life mindfully can help. I would recommend meditation as a good way of coping with stress.

I think it does help to have a plan as well. Not a plan of how to paint everything you have, but at least a plan of what you are going to paint over the next few months. You can work some variety into that plan as well, so you don’t end up painting 100 of the same figure!

I also keep a Painting Diary to see what I painted each month. When I look back at it I can see what I achieved and perhaps see where I started a project I never finished and then plan to get back on track.

You could avoid news of new products etc to avoid temptation.

But perhaps the main thing is just to take pleasure in the thing you are doing at the moment – don’t be thinking too much about what you want to do after you have finished this project, but enjoy getting done what you are doing. If the hobbying is a bit dull and you start dreaming of a new figure to paint then maybe listen to an audio book at the same time to distract you from planning the next project in your head!

I hope this article has helped. Let me know if you have any other ideas for how to avoid wargaming hobby frustration!

Good Habits for Wargamers (and Writers)

Atomic Habits coverI’m writing about good habits for wargamers today. And also related to that good habits in other areas of life as well.

I think of habits as being something that is fairly unconscious – something you don’t have to write down and plan for. You just do them. A bit like brushing your teeth every morning and evening. That type of thing. I came across the book Atomic Habits by James Clear recently (after listening to an episode of Henry Hyde’s excellent podcast. I’m only part way through the book so far, but it’s certainly resonating with me.

Habits not Motivation

James Clear says that if you want to get things done, motivation isn’t enough. You can aspire to write a novel, or paint a wargames army, get fit, lose weight, etc etc. But unless you have good habits you will never get there. You have to be able to do the work even when you don’t feel like it.

I certainly feel like that about writing and wargame hobbying. I am really bad at getting into a habit of writing every day. Having read the book I’ve realised it’s because I have an aspiration to write lots of books and be a “writer”, but in practical terms I’m not sitting down and doing it enough. I don’t currently have a real habit of writing on a daily basis. I’m trying to correct that at the moment by setting aside time in my daily schedule, but it’s still a bit stop start.

My Wargames Hobby Habits

My habits are now pretty ingrained when it comes to working on my wargames hobby, and in particular painting miniatures. I paint for about an hour every morning, before anyone else gets up. What helps I think is that I set-up the environment to make sure its easy to do it. I don’t have a dedicated painting area – instead using the kitchen table. What I do is bring down all my painting stuff the night before, just before going to bed. I leave my painting box and miniatures case on the table (unpacked though), and then I set it up in the morning while waiting for the kettle to boil for my tea.

As well as making it easy and having the environment right – nice and quiet, and I can listen to an audiobook or podcast at the same time. I think I’m also putting this habit next to another habit I really like – having a cup of tea in the morning. James Clear in Atomic Habits calls this habit stacking. It works really well.

Now I just have to figure out how to get the same good habit for writing everyday as well …