Category Archives: Games

Agincourt gamebook progress

There it is I’ve named it, my top secret project. Well we’ll see how it goes. After having started work on this I’m not that worried that anyone will actually come and steal the idea of creating a gamebook surrounding the role of Henry V at the battle of Agincourt. I have now pretty much finished my initial research into the battle, and I have a list of the key decision points for Henry. Many of these are actually to do with how he set things up. Once the battle is under way there is very little means for a general in such times to change things. However, I am planning to keep the action going here with the option for Henry to become involved in the fighting, which according to a number of sources, he actively was. For instance there is speculation that his crowned helmet was damaged by the Duke of Alencon, while other sources describe him attempting to protect his younger brother, Humphrey, Duke of Gloucester, who had been wounded. So there might be an opportunity here to add a certain personal level of fighting role-play for Henry.

Deciding a structure for working out the different strands has beend difficult. I started off with the Novel Writing software I use, but this has proved difficult to keep track of. Instead I am using a simple spreadsheet solution I found at this Gamebook Library site. I might actually go straight from there to writing the book in html once I have the structure worked out. 

Trillion Credit Squadron Rides Again! A Traveller RPG Resource

Trillion Credit Squadron CoverBack in my RPG days at school Traveller was always the best sf game out there. The open-ended nature of it was a blessing and a curse as you could do anything, which add-ons such as Trillion Credit Squadron, High Guard and Striker enabled, but also it lacked detailed good quality adventures, which meant that you had to do a lot of the work yourself, and left it rather lacking on the atmosphere front.

Trillion Credit Squadron provided you the tools to create your own fleets of mega starships to fight out space battles on a grand scale. However, in the days of pen and paper it was a real chore to do the creating, and I have often toyed with the idea of doing something with the software available now to make the process easier and effectively automate the process.

So here’s a first step on that road – a spreadsheet that allows me and anyone else to pump in the right numbers and design some really big spaceships – what could be more fun! You’ll need copies of Trillion Credit Squadron and High Guard to do this, but the spreadsheet makes the admin a lot easier.

Future developments might include seeing if formulas can be worked out for actually managing the space battles themselves!

Here’s are the links to the spreadsheets. There’s a template to use for creating ships, plus two worked examples. My apologies for any errors – please let me know if you spot anything wrong!!

My long-term ambition is to learn enough programming to turn these spreadsheets into some sort of game or computer programme to simulate Trillion Credit Squadron fleet designs and battles.

Trilliontemplate

Trillioncruiser

Trillionfrigate

 

 

Enhanced by Zemanta