The first full novel that I wrote and finished is an Epic Fantasy called The Return of the Free. Since then I have concentrated more on historical fiction and historical fantasy. The Return of the Free was in a way quite an ambitious book for me as I attempted to create a whole world for the characters to live in – the world of Ladmas grew around the book – a world where the fantasy elements are not quite what they seem, and there is a strong conflict between science and the metaphysical. The Return of the Free takes one small chunk of that world but plays with the theme of science vs the metaphysical (i.e. religion/supernatural) in quite a fundamental way–but also its a straightforward tale of a young man growing up and finding out who he should be.
If you like thoughtful Epic Fantasy then I would encourage you to take a further look.
Out of the steppe came a lone rider. A man of destiny whose prowess would change the world of the Bachyan nomads forever. He was not an enemy come to destroy the Bachyan, but a prodigal son returned to lead them to victory over those who would enslave them.
Taken by Nukush slavers when still a very young man, Jenraey has to learn fast to adapt to the civilisation of his new masters. He finds the ways of the Nukush strange – they worship no gods, but use a magic called science to power their weapons and drive their armies to conquest. Torn between his curiosity in the ways of this great Empire and his desire to return to his own, Jenraey knows that his people can only survive the onslaught of Nukush armies if they can change too.
The time of destiny is at hand and only a leader of legendary powers can prevail.
After being a bit critical previously about The Lost Mine of Phandelver as an adventure (and being criticized for that!), I thought I would redress the balance by sharing one of the best moments that I had running the adventure for my players.
So before you read any further – SPOILER ALERT – don’t read if you’re about to take part in this adventure.
The best moment we had running the adventure was after the party had rescued Gundrun from Cragmaw Castle. Our Folk Hero Fighter – named Kosef Raban – asked that the party make a detour to Thundertree so that he could fulfill his goal of restoring the village to its former glory. The party a bit reluctantly agreed – especially as Gundrun was keen to look for his brothers. On reaching Thundertree they met the hermit and started clearing the buildings of Giant Spiders and Twig Blights, and then they reached the lair of the dragon!
I think it’s awesome that Wizards included a dragon in their starter set – although a young one – as it gives a great sense of the potential epic scale of the game and also is an iconic monster – you got to have dungeons and dragons in Dungeons & Dragons after all don’t you!
The PCs managed to get into the building where the dragon dwelt without waking it and attack it while it slept. The combat was dangerous and the PCs were losing hit points, but then Kosef came into attack – he rolled a critical and did maximum damage to the already wounded dragon. Enough damage to kill it with one blow! As Kosef had dreamed of returning Thundertree to its former glory this was a great moment as he was the one to actually destroy the biggest threat to the village – the Young Green Dragon. As DM I decided that the killing blow decapitated the dragon and that its head was chopped off with a great sweep from Kosef’s longsword.
We all enjoyed that session immensely. Killing a dragon is such an iconic moment for D&D. Even though this was a side quest it actually felt like the most climactic part of the adventure as a whole.
If you’ve played the adventure – what was your favourite moment and why?
I haven’t managed to post much recently – mostly because I’ve been pretty busy on stuff – which can only be good news right?
As well as editing part 3 of Stonehearted, I am also working on the plot for parts 4 and 5 and how the series will end – it’s exciting stuff and I’m really enjoying deciding what will happen with the characters. For most of the series I’ve just written it from the seat of my pants, but I’ve decided now that I need to tie everything together.
From a gaming/hobby point of view I have been working on a fortress for Hobbit Strategy Battle Game – using the templates from the LOTR rulebook. This is made out of foamboard, and I have pretty much finished the cutting out and sticking together phase. The fortress is going to feature in a mini-campaign about an attack on the Shire and a case of mistaken identity when orcs try to find Bilbo and the ring, but end up going after someone completely different. The fortress is an old Kingdom of Arnor construction that will be the centrepiece of the final battle of the campaign.
The picture above is the WIP so far.
And finally I have dug out some old Warhammer scenarios for the RP and Battle game that I wrote when I was a kid – some of them seem quite good! So I’m going to type them up and post on this site somewhere.
Hopefully will post something most substantive next week – possibly an article on Medieval Football I think.
Some new pictures of figures I painted a few months ago – taken with my new lightbox. C04 Thieves Picker Pete Lightfinger and Renaldo the Roof Rat also have alternative names of Curr and Assassin as well depending on the catalogue page. See the images of those below courtesy of Stuff of Legends.
Unfortunately it looks like Ronaldo has got in for Picker Pete – perhaps the Curr is going to get assassinated!