First off I am no great expert on the subject of virtual miniature wargames, but have played around with a few different ways of doing things, so wanted to give my opinions of what works for me at least. If you’re looking for a how to do this, I’m not planning to go into detail of that now—although I might another time. However, I would say that Vassal seems to be best option as it gives a lot of flexibility, is free to use and has some miniature wargames modules already loaded that you can learn from.
Why Create Virtual Miniature Wargames?
Software like Tabletop Simulator and Vassal are designed to simulate the experience of a board, card or miniatures game on the computer. They don’t recreate a computer game where all the calculations are automated and the player doesn’t have to know the game mechanics. The idea is that you don’t have to have the pieces of card, plastic or metal in front of you to play the game—these are all represented using digital images on the screen—including the board or table.
But if that’s the case, what’s the point? There’s a few reasons.
The ability to play with people at a distance rather than face to face. Not something that was an immediate need for me.
Guilty secret—it’s a way for people to play these games at low or no cost. One reason GW bans publication of Vassal modules on the Vassal site. However, other publishers are more chilled about that – the probably realise that having this version doesn’t replace the real experience, and in fact probably helps nurture it. Also I don’t think usage is that high.
I don’t have space for a miniatures games table more than 2 x 3 foot, so playing larger games would be impossible any other way. At the moment for physical games I am restricted to smaller, skirmish style games – Hobbit Strategy Battle Game for instance.
To play a physical tabletop game, you either need a good block of time – half a day at least perhaps, or can leave a table set-up until the next gaming session. I have been able to do that sometimes with our 2 x 3 table, but that’s not always possible. So having a virtual table that I can save and come back to is a great asset for playing a longer game.
What I wanted to do
My ideal situation was to be able to try out some wargames periods and rules sets that I wouldn’t have the opportunity to on a real tabletop – again for the reasons above. My aim was to get more familiar with some of the most popular rules on the market – for instance De Bellis Antiquitatis (DBA) for Ancients and Medieval, Field of Glory for several periods, Bolt Action for WW2.
The need was for something that was quite customizable and easy to use. Visual appeal would be nice to have, but not essential.
My Experiences so far creating a Virtual Miniature Wargame
I had come across two examples of Virtual Tabletops previously – Vassal and Tabletop Simulator. Vassal is free, very customisable, but doesn’t have the 3D engine that Tabletop Simulator. That 3D engine comes at a moderate cost – I think I paid £14.99 on Steam for it, but given that amount of games you could play with it that seemed reasonable.
Tabletop Simulator for Virtual Miniature Wargames
I’ll start with this one first. I had learnt enough about it to be able to play the Lord of the Rings Living Card Game, so I decided it was time to try some of the wargames. That’s where I came a bit unstuck. When I downloaded some of the wargames modules – e.g. for Warhammer or Bolt Action, I was presented with a load of models, some of which wouldn’t load properly. That meant going and actually watching some tutorial videos and looking up why the image files wouldn’t load.
Having successfully done that I started off with a simple Horse and Musket game. Really just a battle that someone had created rather than a whole game set.
The main issue with Tabletop Simulator for simulating wargames became quite clear at this stage. It doesn’t seem to have any way to actually move several individual models and keep them together. You can select several items and move them, but when you put them down again (unless you’re very careful) they tend to fall over or move around. The way round this is to create units with several figures on a base. But that requires digital modelling – something I could probably learn to do, but not at the moment!
I think for skirmish games such as W40k, Bolt Action this would be OK, but since I am not planning to learn the rules for those games just yet, at this point I decided to leave the flashy 3D graphics of Tabletop Simulator behind and try Vassal.
Vassal for Virtual Miniature Wargames
To my surprise and delight I found that there was actually a Vassal Module for De Bellis Antiquitatis. I hadn’t read the rules yet, but I knew that the unit bases for it would work well with One Hour Wargames rules that I had used with some card cut outs. So I plunged into this. As setting up a game was a simple process of dragging bits of scenery and units onto a board and then moving them around using the ruler provided, that was pretty simple. However, I then realised that I had no easy way of recording casualties.
The One Hour Wargames system gives each unit 15 hits before it is destroyed. The module for De Bellis Antiquitatis naturally didn’t allow me to record that, so I had to think about being able to customise the module somewhat to ease the bookkeeping. I didn’t want to try to keep track of hits outside the actual Vassal software. After all it felt that the point of having a simulator was to help with the paperwork too! I read the whole Vassal module creation manual – about 150 pages, but actually quite a quick read and easy to follow, and fairly soon I had the skills to add a text box to each unit that I could edit when they took casualties. See below for a picture!
I was quite proud of that achievement and decided that Vassal would probably be the system I would work with for the moment. I was competent enough to either edit current modules, or maybe even create my own to make the wargames I wanted to.
Having tested editing a module in Vassal. I think the next step for me is to use it to play a few games of DBA and learn that system. Then I would like to take a look at Bolt Action as there’s a module for that too – and then probably work through creating some modules for a few Ancients and Medieval rules such as Field of Glory, Warmaster and Warhammer Ancient Battles. These would be for personal use – I wouldn’t post on Vassal given the copyright issues!
I hope you found this overview of my experiences with virtual miniature wargames interesting. Tell me your thoughts in the Comments.
6 thoughts on “Virtual Miniature Wargames Creation”
Mark, nice achievements, l have tried maptool which is easier to use, still with the possibility to have markers pop up on units/Niklas
I figured out how to do wargames in tabletop simulator.
Great – do you have a link to your mod?
Uhhh, I spent three days trying to port AK-47 Republic, till I realized someone already did it. Then I just mixed what I had and what they had, so it’s complete.
I’ve already lost my first game against my brother and he refuses to join groups. Perhaps some time you can play against him since he is the current champ.
AK-47 Republic is the simplest wargame I know and it’s good fun.
I’ve not heard of that game before – thanks will take a look some time.
The first edition is like 57 pages and I can teach you it before you decide if you want to get the rules yourself or so on.
If you ever or when you ever want to learn or try it out, you know where to find me.