Trillion Credit Squadron Rides Again!

Back in my RPG days at school Traveller was always the best sf game out there. The open-ended nature of it was a blessing and a curse as you could do anything, which add-ons such as Trillion Credit Squadron, High Guard and Striker enabled, but also it lacked detailed good quality adventures, which meant that you had to do a lot of the work yourself, and left it rather lacking on the atmosphere front.

Trillion Credit Squadron provided you the tools to create your own fleets of mega starships to fight out space battles on a grand scale. However, in the days of pen and paper it was a real chore to do the creating, and I have often toyed with the idea of doing something with the software available now to make the process easier and effectively automate the process.

So here’s a first step on that road – a spreadsheet that allows me and anyone else to pump in the right numbers and design some really big spaceships – what could be more fun! You’ll need copies of Trillion Credit Squadron and High Guard to do this, but the spreadsheet makes the admin a lot easier.

Future developments might include seeing if formulas can be worked out for actually managing the space battles themselves!

Here’s are the links to the spreadsheets. There’s a template to use for creating ships, plus two worked examples. My apologies for any errors – please let me know if you spot anything wrong!!

My long-term ambition is to learn enough programming to turn these spreadsheets into some sort of game or computer programme to simulate Trillion Credit Squadron fleet designs and battles.

Trilliontemplate

Trillioncruiser

Trillionfrigate

 

 

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